This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.

1/31/2005

Taste the rainbow

MAME: Nicola figured out the reason Lethal Enforcers has “too many” sprite and tilemap chips: they use 2 4 bit per pixel chips each to end up with 8 bits per pixel (the later chips used in e.g. Mystic Warriors handle 8 bits per pixel out of the box). So I got to work and here’s the results (note: sprites aren’t fixed yet):

Removed old images

Posted by Arbee in General @ 8:22 pm -

1/30/2005

Further progress

Nicola pointed out something I was missing with the palettes, which fixes some of the garbage tilemaps. I also brought in the visible area a little.

Old images removed

Posted by Arbee in General @ 6:16 pm -

A few ground rules

This site will continue to work like my old handcoded one – no comments will be allowed. I don’t have time to police them, so they’re turned off permanently and will be removed from the template when I get around to it. Also, I don’t have the big-ass warning up, but it does still apply – do not attempt to contact me and get more info about anything you see here. What you see is what there is to know, period.

And of course, big thanks to Twisty for the space. All CSS and HTML coding are by me. The site has been tested in Firefox/Mozilla, IE 6, Konqueror, and Safari, which covers the 3 major HTML renderers in current use. IE 5.5 is known not to work, and it’s so old I don’t care 🙂

Posted by Arbee in General @ 5:16 pm -

Living color

MAME: Still don’t have the colors right in Lethal Enforcers, but I’m starting to get on the right track.


Posted by Arbee in General @ 4:56 pm -
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