This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.

11/27/2005

Because you can never have too much game music

Audio Overload beta 7 will be posted shortly is now up at the usual place. This version supports 26 file formats (one for every letter of the alphabet? Not exactly) and has important fixes/upgrades to several previously supported ones.

What’s new?

  • Added support for gzips nested inside other archives
  • Added support for NSFE files
  • Rewrote the VGM engine to support the latest files, needed for Project 2612
  • Numerous fixes to the S98 engine; sound quality should be much better now
  • NSF and GBS files no longer allow you to go two tracks beyond the end of the file
  • The SNDH engine no longer stops playback at the three minute mark
  • Fixed previous/next song highlighting in KSS driver
  • Blargg sent in FME-07 support for the NSF engine (Gimmick!)
  • Added support for more PC AdLib formats (.ROL, .SCI, and .IMF)
  • Added support for .VTX files (ZX-Spectrum Vortex Tracker)
  • Added support for extended ID666 tags in SPC files, and converted the SPC player to use the Game_Music_Emu engine instead of Snes9x

Important note for .SCI files: the patch file must be named “patch.003” as it is in the original games. Some collections on the Internet rename the file to (gamename).003 or similar, which AO will not recognize. This also means you can only have 1 game per ZIP/RAR.

As usual, AO is available for MacOSX, Windows (2000/XP recommended), Linux x86 (built on Fedora Core 3), and Linux AMD64/x86-64 (built on Fedora Core 4).

NOTE: A revised “b7a” build should be available tomorrow (Monday) later this week that fixes NSFE recognition in the Windows build and adds NSFE track name support to all versions.

Posted by Arbee in General @ 12:17 pm -

11/21/2005

Do not panic – this is only a test

Just testing some things Guru got recently.

WARNING: These screenshots mean absolutely nothing about the possibility of emulating these games playably. There is a world of difference between a few screenshots and a playably emulated game, and none of these are playable in any way right now due to missing inputs and missing music (which is a little important in this case). Do not bug me or any other MAMEdev or ZiNcdev about these games.

PS: If you have access to undumped CD-based games, contact me via PM on any of the boards I’m registered on.

Posted by Arbee in General @ 12:33 am -

11/4/2005

Attention: Vs. Net Soccer

I am aware that MAME Italia has dumped additional clones of Konami’s Vs. Net Soccer. Please stop sending in patches which attempt to add them to konamigx.c – these varients are on subtly different hardware and cannot just be thrown in so I will reject every such attempt.

If you are the dumper, please contact me. I have concerns about these sets that I expressed to Pierpaolo but I never heard from any of you regarding them. (Thanks f205v!)

Posted by Arbee in General @ 12:50 am -
Content
Home
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Links
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Dave Widel's page
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Discrete Logistics
Dox's WIP
FPGA Arcade
Frank Palazzolo's WIP
Kale's MAME WIP
Luca Elia's WIP
MAME E2J, home of BridgeM1
MAME Testers
MAMEdev.org
MAMEWorld
Project 2612 (Genesis VGM rips)
Robiza's WIP
ROP Music Laboratory
Slick's NSFE downloads
SNESMusic
System 16, the Arcade Museum
The MOD Archive
Ville's Development Log
Zophar's music archive

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