Audio Overload beta 7 will be posted shortly is now up at the usual place. This version supports 26 file formats (one for every letter of the alphabet? Not exactly) and has important fixes/upgrades to several previously supported ones.
What’s new?
- Added support for gzips nested inside other archives
- Added support for NSFE files
- Rewrote the VGM engine to support the latest files, needed for Project 2612
- Numerous fixes to the S98 engine; sound quality should be much better now
- NSF and GBS files no longer allow you to go two tracks beyond the end of the file
- The SNDH engine no longer stops playback at the three minute mark
- Fixed previous/next song highlighting in KSS driver
- Blargg sent in FME-07 support for the NSF engine (Gimmick!)
- Added support for more PC AdLib formats (.ROL, .SCI, and .IMF)
- Added support for .VTX files (ZX-Spectrum Vortex Tracker)
- Added support for extended ID666 tags in SPC files, and converted the SPC player to use the Game_Music_Emu engine instead of Snes9x
Important note for .SCI files: the patch file must be named “patch.003” as it is in the original games. Some collections on the Internet rename the file to (gamename).003 or similar, which AO will not recognize. This also means you can only have 1 game per ZIP/RAR.
As usual, AO is available for MacOSX, Windows (2000/XP recommended), Linux x86 (built on Fedora Core 3), and Linux AMD64/x86-64 (built on Fedora Core 4).
NOTE: A revised “b7a” build should be available tomorrow (Monday) later this week that fixes NSFE recognition in the Windows build and adds NSFE track name support to all versions.







