This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.

5/27/2006

Golden Axe was never quite like this

It’s fun to see what people make using MAME and/or M1 sometimes 🙂

(PS: “NEDM” means “Not Even Doom Music”. It’s a long and kinda gross story).

Posted by Arbee in Non-emulation @ 9:54 pm -

5/16/2006

Onwards to mayhem

Ok, the new Audio Overload’s gonna be a little later than I thought. Who takes emulator time estimates seriously though? 😉

Meanwhile, Ryan Holtz has been fiddling with N64 graphics drawing in MAME/MESS and I’ve made some improvements to the AI interrupt semantics. All this adds up to “more games running”, like this one:

Plus there are improvements in other games. Like this one you may have heard of.

Posted by Arbee in General @ 11:57 pm -

5/7/2006

Ping *bang*

There’s a new PSF rip of Philosoma out and about that crashes Audio Overload. (The PS-X EXE “length” field is set to an invalid value, much longer than the file actually is). A new version of AO that can cope (and that will also bring other long-awaited features to the PC versions like per-channel muting and WAV export) should be out within a week or so.

Posted by Arbee in General @ 11:17 am -
Content
Home
SDLMAME/MESS/HazeMD home
NEStopia Linux home
AO .PSF2 status
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Links
Aaron’s WIP
Audio Overload forum
Audio Overload home
Bobby Tribble's Unemulated Games
Dave Widel's page
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Discrete Logistics
Dox's WIP
FPGA Arcade
Frank Palazzolo's WIP
Kale's MAME WIP
Luca Elia's WIP
MAME E2J, home of BridgeM1
MAME Testers
MAMEdev.org
MAMEWorld
Project 2612 (Genesis VGM rips)
Robiza's WIP
ROP Music Laboratory
Slick's NSFE downloads
SNESMusic
System 16, the Arcade Museum
The MOD Archive
Ville's Development Log
Zophar's music archive

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