It’s fun to see what people make using MAME and/or M1 sometimes 🙂
(PS: “NEDM” means “Not Even Doom Music”. It’s a long and kinda gross story).
This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.
It’s fun to see what people make using MAME and/or M1 sometimes 🙂
(PS: “NEDM” means “Not Even Doom Music”. It’s a long and kinda gross story).
Ok, the new Audio Overload’s gonna be a little later than I thought. Who takes emulator time estimates seriously though? 😉
Meanwhile, Ryan Holtz has been fiddling with N64 graphics drawing in MAME/MESS and I’ve made some improvements to the AI interrupt semantics. All this adds up to “more games running”, like this one:

Plus there are improvements in other games. Like this one you may have heard of.

There’s a new PSF rip of Philosoma out and about that crashes Audio Overload. (The PS-X EXE “length” field is set to an invalid value, much longer than the file actually is). A new version of AO that can cope (and that will also bring other long-awaited features to the PC versions like per-channel muting and WAV export) should be out within a week or so.
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