This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.

9/26/2006

SDLMAME 0.109

Now available here [14.2 MB].

  • Up to date with mainline 0.109 (see whatsnew.txt for details)
  • Fixed Win32 builds using pure stock mamedev.org MinGW setups (RB)
  • Added support for generic PowerPC builds (TkChris)
  • Support on Linux, Win32, and Mac OS X for the new “trap to system debugger” functionality (RB)
Posted by Arbee in General @ 12:25 pm -

9/25/2006

Watching the wheels go round and round…

SDLHazeMD 0.11a is obsolete. See the main page of this site for the latest. See Haze’s page for details on the changes, as always.

Plus, here’s a revised patch for compiling SDLMAME 0.108u5 on Win32 with the mamedev.org MinGW setup.

Posted by Arbee in General @ 6:28 pm -

9/24/2006

(SDL)HazeMD 0.10a

…is now obsolete (see the front page of this site for the latest). See Haze’s page for details on the changes.

Posted by Arbee in General @ 10:24 pm -

9/22/2006

Holes

Here is a patch (actually 2 replacement files) that fixes Win32 compilation for SDLMAME 0.108u5.

BTW, because of the OpenGL speedups, this version can be significantly faster than normal MAME’s -video d3d mode on Windows XP if you do not use -prescale. I do not guarantee a speedup in any case, so try for yourself if you’re curious. Higher-res games like Prop Cycle and Crusin’ USA (or higher color depth like Konami GX) will potentially show the largest speedup over stock.

Posted by Arbee in General @ 6:37 pm -
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