I recently acquired a Konami Fighting Bujutsu PCB set. I’ve dumped the 3 boot ROMs, and there’s also an IDE HDD that’s got an appointment with CHDMAN later today. The system16.com description linked above isn’t quite right. Here’s the real beef:
Main CPU: PowerPC 603ev (100 MHz?)
Sound and I/O CPU: PowerPC 403GA (33 MHz?)
3D Math CPU: PowerPC 604 (100 MHz?)
Sound chips: Ricoh RF5c400 32-channel wavetable synthesizer plus TMS57002 effects DSP. 4.1 channel analog outputs are present (front L&R, rear L&R, subwoofer)
Video: Not yet known, assuming 3Dfx based until I can get the heatsinks off the video chips Konami custom chips
Media: IDE hard disk
As you can see, it’s sort of like Gradius IV’s Hornet PCB with the following CPU swaps: PPC403 replaced by PPC603ev, 68000 replaced by PPC403, and SHARC replaced by PPC604. The results would be MUCH more expensive without any real additonal capability, so it’s obvious why this was a dead-end system with only one game.
In other news Phil Bennett has been helping out with M1 – he’s added several nice new games and is currently hooking up Buggy Boy so all you fanboys can at least hear it. I’ve got a driver for Atari CAGE audio partially working now – I get recognizable music out of T-MEK, Primal Rage, and San Francisco Rush, but there’s some weird distortion that persists even after upgrading to Aaron’s latest TMS32031 core.
Richard Bannister added the new Wonderswan .WSR format to Audio Overload, and I’m working on a new .GSF engine for that program as well plus some improvements to the Windows GUI.
On the MESS side, I fixed some regressions so the TI Avigo PDA boots properly again, which hadn’t been seen doing anything since waaay back in 0.95.