Some things going on lately in addition to the SDLMAME upheaval:
* I dumped a redemption game called “Tap-a-Tune”. Phil Bennett is looking into a driver for it – should be nice and simple after the Microprose stuff.
* I reworked the Namco System 11 driver to use the real “C76” MCU ROM dump that was trojaned by Olivier Galibert. I don’t notice any real difference between now and the previous hacky solution using Prop Cycle’s program as a splint, but at least now it’s properly documented.
* I picked up Olivier Galibert’s in-progress Panasonic MN10200 CPU core and am adapting it for MAME (he was debugging it in a standalone M1-like program). This is used to drive the music in Taito games such as Raystorm and RayCrisis. WARNING: this does not mean there will be music in those games any time soon. The CPU core is not fully operational (interrupts are ad-hoc at best, the timers are not emulated, and there are probably buggy opcodes) and the ZOOM wavetable playback chip is not emulated. So all this is going to do near-term is make those games slower. This *is* MAME 😉