This page will include WIP screenshots and other fun stuff for MAME™, M1, and whatever else I'm working on.

10/27/2007

AOSDK – Audio Overload SDK

This is a distribution of the source code for some of the file format engines developed for Audio Overload. We’re starting with a few and will expand this later. While requests for this have primarily been from people interested in playing the songs in other environments (Amiga, BeOS, whatever) we also hope to encourage collaboration on the continuing development of players for these songs. In many cases, this will be the first public source code which plays this format.

So without further ado, here’s version 1.4.8 of the SDK. It includes engines for six formats: .PSF (Sony PlayStation), .SPU (Sony PlayStation), .PSF2 (Sony PlayStation 2), .SSF (Sega Saturn), .DSF (Sega Dreamcast), and .QSF (Capcom QSound). Release 1.4.8 fixes crashing/stability problems with some rips. The makefile will automatically compile correctly on Linux or Windows with the standard MAME MinGW distribution, and the code should be relatively easy to compile into other software with other compilers.

Older versions:
Release 1.4.7
Release 1.4.6
Release 1.4.5
Release 1.4.4
Release 1.4.3
Release 1.4.2
Release 1.4.1
Release 1.4.0
Release 1.3.1
Release 1.3
Release 1.2.1
Release 1.2
Release 1.1.7
Release 1.1.6
Release 1.1.5
Release 1.1.4
Release 1.1.3
Release 1.1.2
Release 1.1.1
Release 1.1
Release 1.0

Posted by Arbee in @ 11:11 pm -

One response to “AOSDK – Audio Overload SDK”

  1. […] music player in Native Client by leveraging existing C/C++ libraries such as Game Music Emu, Audio Overload SDK, and Vio2sf. Then I packaged up the player into into a Google Chrome extension and published it on […]

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